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The Creature Designer is Russ Adams’ ongoing series of articles exploring practical effects, creature building, storytelling, and the creative process behind film and fabrication. Each entry blends hands‑on experience with behind‑the‑scenes insight, covering everything from workshop techniques and production challenges to the broader craft of designing characters and bringing ideas to life. Updated weekly on Substack, the series offers a deeper look at the work, methods, and mindset that shape Russ’s career.
Art is Work Not a Hustle: Why Society Needs to Understand That Creativity Is Real Work (Copy)
“It’s just arts and crafts.” That phrase dismisses the years of skill, sweat, and labor behind professional creative work. This post sets the record straight on why art is a real job.